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Developer Blog Weekly Digest for Nov 4, 2013

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Here are all the posts from the Developer Blog in the last week.
 

Ashley Smith
11月1日 1:35
Published by Ashley Smith

Parse is on the move again in November! We'll have team members from the Parse and Facebook at the following:

AngelHack AppHack - November 2 - Los Angeles, CA and Seattle, WA; November 9 - Austin, TX and Guadalajara, Mexico; November 16 - Lima, Peru; November 23 - Barcelona, Spain and Santiago, Chile; November 30 - New York, NY, Washington, DC, and Sacramento, CA

We're looking forward to joining the AngelHack team and developers around the world for the next hackathon series, AppHack. Developer Advocates from the Parse and Facebook Platform teams will be giving introductions to Parse and answering any questions you may have about your integrations. Find the event in your city and register to participate in the AppHack series.

NYC Parse Developer Meetup – November 7, 2013 – New York City, NY

Register today to join us at 6:30 pm EDT at Offsite NYC for the November Parse meetup. We'll hear from Parse Software Engineer Thomas Bouldin about push notifications and Twilio Developer Evangelist Jon Gottfried about integrating Twilio and Parse in your next app. As always, we'll also have beer, pizza, and the opportunity to meet other developers from the community and members of the Parse and Facebook teams.

LAUNCH Hackathon – November 8-10, 2013 – San Francisco, CA

We're excited to be partnering on the LAUNCH Hackathon this year, the largest hackathon in the world with over $1.5 million in prizes. Parse Developer Evangelist Prashant Sridharan will be giving a demo at the event and he and other members of the Parse team will be on hand to answer questions about using the platform in your projects.

AWS re:Invent – November 12-15, 2013 – Las Vegas, NV

The talented Charity Majors will be speaking at AWS re:Invent again this year. Be sure to catch her one-hour breakout session on "How Parse Built a Mobile Backend as a Service on AWS" on Thursday, November 14th at 5:30 pm.

Unity Meetups - November 12-14, 2013 - Texas

The Facebook Games Team will be traveling to Texas to present to Unity Meetup groups about the Facebook SDK for Unity and to host office hours. The team will be in Houston on November 12, Dallas on November 13, and Austin on November 14.

Mobile Developer Day, Presented by Facebook + Parse – November 14, 2013 – Menlo Park, CA

Join Parse and Facebook at Facebook HQ in Menlo Park, CA for a mobile-focused day spent learning about UI, optimizing app functionality with Parse, and how to grow an audience through effective promotional efforts on Facebook. After morning talks from Rdio, Facebook, and Parse, show off your Parse skills in the hackathon, where you'll have a shot at some great prizes. This event is by application only and space is very limited, so apply now!

FbStart Moscow – November 28, 2013 – Moscow, Russia

Join Parse CEO and co-founder Ilya Sukha and Julien Codorniou, Director of Platform Partnerships EMEA at Facebook on November 28th for FbStart Moscow. This event is designed to help rapidly growing, leading start-ups and VC backed companies in Russia accelerate user growth, engagement, and ultimately drive greater business results by leveraging Parse and Facebook in their app development.

Hopefully we'll see you at one or more of the events we're attending this month! Email us at community@parse.com if you have any questions.


 

Brian Jew
11月1日 0:00
Published by Brian Jew

The Facebook games team is focused on bringing high quality games to Facebook users. One way we're doing this is by building tools to help developers provide social experiences in 3D games, like those built with Unity. We've made our SDK for Unity even easier to integrate with cross-platfrom games and added new features to help you grow your games. With these changes and more, we are happy to announce that the SDK is officially out of beta.

The newest version of the SDK makes cross-platform development easier by providing unified function and return call values across all supported platforms and increased compatibility for apps using multiple plugins. Additionally, the SDK is up to date with the latest features of our iOS and Android SDKs, including support for app events that help you measure the effectiveness of your mobile app ads. It also has improved support for deep linking, which takes people directly from social stories to a customized destination in your game.

The updated SDK also makes it simple for games to let users share screen shots of their game experience with friends. This feature is very popular among players of Cmune's Uberstrike, a game that recently integrated our SDK. Users share over 65,000 pictures a day and have shared over 2 million pictures in the last 30 days.

Other Unity games using the SDK are having great success. For example, Madfinger launched its mobile only game, Shadowgun: Deadzone on Facebook and increased its total daily players by more than 75% for the first couple weeks. Since integrating the SDK, Nival's strategy and combat game, Kings Bounty: Legions, has doubled conversion of Facebook users who install the Unity plugin and start the game's first fight.

We encourage all Unity developers to download and start integrating the SDK today on iOS, Android, and Facebook canvas. Please continue to share your feedback about the SDK on Stack Overflow using the tag "facebook-unity-sdk". We'll keep improving the SDK and make it even easier for Unity games to grow with Facebook.


 


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